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The
year is 2045 and virtual reality gaming is elevated to new heights as a refuge
from the harsh realities of everyday life. Wade Watts (Tye Sheridan) lives in a
slum area in Columbus, Ohio known as “the Stacks” but spends most of his time
plugged into the OASIS, a massive computer-generated dream world where he is
known by his avatar Parzival. After the death of its creator, it is revealed
that an Easter Egg has been hidden in the game. The first person to find three
keys, which serve as prizes for each level challenge, will not only be declared
as champion but also be awarded full ownership of the virtual world. Given the
economic and social upgrade such victory entails in the real world, players all
over the globe try their luck but to no avail. When Parzival finally cracks the
first challenge, he becomes the target of Innovative Online Industries (IOI), a
giant video game conglomerate with an army of players hell-bent on getting
their hands not just on the Easter Egg, but the lives of the millions of users
connected to it daily as well.
Anyone
who has ever played any kind of video game is bound to love Ready Player One.
It obviously has something to do with the subject matter, but it’s the way the
plot unfolds that gets you quite hooked. While you are well-aware that you’re just
watching a movie, it feels more like you are also participating in the video
game challenge that they are playing. Somehow, you are that other player who
decided to go on toilet break, then coming back to watch your friends take a
shot at glory and eventually fail. Isn’t that bliss?
But
who are we kidding, it’s the nostalgia that’s the real catch here. You’d like
to wonder how a producer can make both a Gundam and Chun-Li appear in a single
film without a truckload of IP-related lawsuits in tow, but maybe that’s not
really an issue when you are Steven Spielberg. We are not just talking about
characters that we’ve come to love since childhood. Those games! Those movies!
That soundtrack! Lately there have been an influx of Hollywood fodder
capitalizing on nostalgia through their old school OSTs, Ready Player One decides
to go the extra mile. And then some. If this material does not make you
nostalgic even for one second, then we don’t know what else will.
While
Ready Player One focuses on the events in the OASIS, it does not totally leave
the real world out of the equation. If anything, you will get to appreciate the
interweaving plot points and how events in one world have very serious
consequences in the other. After all, the idea that they are selling here is
the interplay between those two seemingly distinct lives. Perhaps the
interesting thing to tackle is how one world is prioritized over the other by
the characters that we follow as the story develops. It’s not that difficult to
imagine these gamers’ dilemma. At one point in our lives we have invested so
much time and effort, and to some extent money, on these virtual games. A
glitch taking all that away can be very devastating.
Nostalgia
and nerdasgm aside, the narrative also provides an honest take on the dominion that
virtual reality wields over us, as well as where it could eventually lead.
Ready Player One appears ultra-futuristic at first, but analyzing the variables
that make it a whole will lead you to think that such real-world scenario can
occur not that far in the distant future as we’d like to think. You only have
to look back to the Pokémon Go fad that swept the globe a few years back to
convince you that the probability of this kind of future is high. Mix that with
some sort of Facebook-type longevity and the idea won’t be that hard to sell.
In the end, the main argument here has always been similar to what we have to
grapple with every day: How real is real, and is your online life really worth
all the hype for you to prioritize it over the real one?
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